Kingdom Rush: Vengeance is the microtransaction-fest that is finally too much

There couldn’t have been a more perfect time to play a Kingdom Rush game — I had just finished replaying through the series during a hospital stay, and when I got home, I saw that Ironhide Game Studios’ new release, Kingdom Rush Vengeance, had released on Android. Excited, I rushed to purchase it and for some reason, was surprised when I saw the amount of microtransactions in the game. It doesn’t make any sense that I was surprised. Despite always being a premium franchise that requires an up-front payment, Kingdom Rush has also controversially locked most of the game’s heroes behind additional paywalls. You generally get three-four heroes in the base game, and the other 10-plus heroes are individual microtransactions, some that cost more than the game itself. It’s never been a good, customer-friendly business model. Feeling like you’re locked out of content that you feel like you’ve already paid…

I don’t remember how I originally stumbled across Faif, a battle-based puzzle game from Beavl Games. I do remember that the game was new at the time, and…

Review: My Child Lebensborn is an emotional gut punch, but an important one

Every once in a while a game comes along with a message that gut punches you. It reminds you that the world is a cruel place full of people just trying to navigate their lives in difficult situations. My Child Lebensborn is one of those games: it is not an escapist game by any means. Not that escapism is a bad thing – I think that there’s great value in not thinking about your problems for a little bit.

Holedown, the latest game from the mind behind twofold inc. and rymdkapsel, is all about seizing the means of production, at least according to my worm (ghost? ghost worm? space ghost worm?) friend at the bottom right of my screen. I assume they’re my friend — they call me comrade, after all — as they have been sticking with me on my journey to dig deeper!